Both modes can be switched as different "weapons". Their Sniper Rifle weapon has two firing modes: a powerful single-shot mode (for longer ranges) and a weaker fully-automatic mode (for shorter ranges). They also have no special grenades at their disposal. However, their close-ranged capabilities are very limited and they can have a difficult time surviving close encounters. Special Skill Button: Toggle Zoom (while standard Sniper Rifle is equipped)įocused on long-ranged marksmanship, Snipers can be deadly with their unique Sniper Rifle weapon, as they can take down most classes with a single well-placed headshot.Unique Weapon: Sniper Rifle (w/ alternate full-auto mode).In addition, they can remove the disguises of enemy Spies and disarm the detpacks of enemy Demolitions Men by coming into contact, and can view objective status (such as whether or not a Flag is taken) at any time with their Special Skill. Concussion Grenades can also be used with a well-timed cook to propel them at a large distance (a technique known as "Conc Jumping"). While they have no unique weaponry (having two of the weakest weapons in the game's arsenal on top of standard melee) and no access to standard grenades, they have access to two special grenades: Caltrop Canisters (which allows them to drop multiple short-lived Caltrops behind them that damages and slows players who step on them) and Concussion Grenades (which instead of damaging players, knocks them back and disorients their aim). Special Skill Button: View Objective Statusĭespite having the lowest vitality and the weakest damage output, Scouts are vital for playing the objective due to their fast movement speed, their innate ability to track objective status, and their neutralizing grenades.Grenades: Caltrop Canisters (3), Concussion Grenades (3).
Weapons: Nail Gun, Single-Barrel Shotgun, Crowbar.Most classes use a crowbar (a reference to Valve's 1998 game Half-Life) as their melee weapon, which is only used as a last resort due to their weak damage output.
Standard weaponry used by multiple classes include the standard rapid-fire Nail Gun and shotguns in both single-barrel and double-barrel varieties. Some of the game's character designs were later used in the official Team Fortress 2 comics. In 2007, the game received both a full-blown sequel and an unofficial port as a Source mod. Along with some minor updates throughout the years, this version received Mac and Linux support on August 12, 2013. The mod was later re-released as a standalone digital game (reverting it back to the Team Fortress Classic name) for Valve's Steam platform in 2003. This version was also included in later Half-Life updates and the retail release of Half-Life: Counter-Strike. On June 9, 2000, the mod received a major enhancement as Team Fortress 1.5, adding new UI and networking systems alongside three new maps and reworked character graphics. It was originally released as a free mod for the 1998 game Half-Life on April 7, 1999.īased on the 1996-1998 "Team Fortress" mod for Quake and led by two of the mod's original developers, Team Fortress Classic puts players in control of one of nine playable classes, each with their own unique traits and assortment of gear, as they aid their chosen color-coded team (red or blue) with objectives in map-specific scenarios (including the control and security of flags and territories).Īlong with Half-Life: Counter-Strike and Ricochet, Team Fortress Classic was created and updated to showcase the modding capabilities of Valve's GoldSrc engine and was developed in-tandem with the cancelled sequel Team Fortress 2: Brotherhood of Arms. Team Fortress Classic (also known as Team Fortress 1.5) is a multiplayer team-based first-person shooter developed and published digitally by Valve for the PC (via Steam) sometime in 2003.